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CoCoCompetition Rules : Article 61 to 65 - Group D

Article 61
The Mat / Ring

  1. The size of the mat / Ring for Hapkido Boxing competitions shall be 16'x16' fits. The central surface ("working area") of the mat / Ring .
  2. The mat / Ring, made of synthetic fabric, shall be smooth and not less than 6 centimeters thick.
    1. The whole surface of the mat / Ring shall be covered with the coverlet made of firm soft fabric or some synthetic mat / without rough seams. The covering shall be tightly stretched and fastened.
    2. Two opposite corners of the mat / Ring are marked with red and blue colors (red – to the left of the officials' table, blue – to the right).
    3. To prevent injuries the floor near the mat / Ring shall be covered with a soft mat / Ring carefully fixed in place (or gymnastics mat / Rings) with the width not less than 1 meter, not less than 6 centimeters thick and not thicker than the mat / Ring itself.
    4. To avoid any injuries at the distance of 5 meters around the mat / Ring there should be no strange objects. Spectators shall be seated at the distance of 3 meters from the mat / Ring.
    5. The suitability of the mat / Ring and equipment for the competitions is defined by the Chief official, the doctor and representatives of the organization conducting the competition. The mat / Ring suitability is recorded in a special reception statement.



Article 62
Legal (Allowed) Technical Actions
  1. BLOW TECHNIQUES
    1. The blow is an impulsive technical action with the rectilinear or curvilinear trajectory executed by the arms, legs or the head to the parts of the body permitted by the Rules with the definite speed and strength.
    2. The blows are evaluated if after applying the technical action the opponent completely lost his balance and fell down on a certain part of the body and is evaluated according to the Rules
    3. Apart from being a general martial arts, submission grappling is also a reference to the ground fighting tactic consisting of taking an opponent to the ground using a takedown or throw and then applying a submission hold, forcing the opponent to submit. While grapplers will often work to attain dominant position, some may be more comfortable fighting from other positions. If a grappler finds themselves unable to force a takedown, they may resort to pulling guard, whereby they physically pull their opponent into a dominant position on the ground.
    4. Blows with the hands, legs and head in the ground position (except the back of the head, the neck and the rear part of the back, the loins, the coccyx and anus) are allowed if the attacker is also on the ground.

    Ground-and-pound
    Ground-and-pound is a strategy consisting of taking an opponent to the ground using a takedown or throw, obtaining a top, or dominant position, and then striking the opponent, primarily with fists Ground-and-pound is also used as a precursor to attempting submission holds.
    This style is used by wrestlers or other fighters well-versed in submission defense and skilled at takedowns. They take the fight to the ground, maintain a grappling position, and strike until their opponent submits or is knocked out.

    Clinch fighting
    Clinch fighting is tactics consisting of using a clinch hold to prevent the opponent from moving away into more distant striking range, while also attempting takedowns and striking the opponent using kick and punches. Use clinch fighting as a way to neutralize the superior striking skills of a stand-up fighter or to prevent takedowns by a superior ground fighter.
    The ground position is defined according to the Hapkido Boxing Rules.
  2. THROWING TECHNIQUES
    1. All kinds of throws applied in Sports Hapkido Boxing are allowed according to hapkido boxing rules .
  3. GROUND TECHNIQUES
    1. Painful holds in the ground position that are allowed in Hapkido Boxing and also painful holds in standing (Arm locks) including Arm Bar ("Police hold") are allowed
    2. STRANGLES
      1. Strangles may be executed with the arms, legs and clothing.
      2. Strangles with the arms are allowed only on the forearm of the attacked arm, not lead to the twisting of the neck part of the spine.
      3. Strangles by the clothing are allowed only by the lapels of the Hapkido Boxing upper .
      4. Strangles with the legs are allowed only if the impact on the legs & hands are made with the gripped arm of the defender. (except the neck).
    3. HOLD-DOWNS – all that are permitted by the Rules In the course of a Hapkido Boxing contest it is permitted to apply throws, hold-downs, painful holds (Arm locks and Leg locks) and other attacking and defensive actions in definite positions of the contestants.
      1. Contestants' Positions
        1. Standing – such a position when the contestant touches the mat / Ring with his both feet only (is standing on his feet).
        2. Ground – such a position when the contestant touches the mat / Ring with any part of the body except his feet. In Ground position as well as while falling down after the throws or switching to Ground contest, the player can find himself:
        3. on his back – in such a position when he touches the mat / Ring with his shoulder blades or rapidly (without stopping) rolls over on his back; "bridge" position when the contestant with his back to the mat / Ring touches it with his feet and the head only, is equal to the position "on the back";
        4. on a side – in such a position when the contestant touching the mat / Ring with one shoulder blade and his back at the shoulder level makes and angle up to 900 to the mat / Ring; a "half bridge" position when the contestant finds himself with his back to the mat / Ring and touches it with his feet, the head and a shoulder is equal to the "on a side" position; on the chest or the stomach – in such a position when the contestant touches the mat / Ring with his chest or stomach and his back at the shoulder blades level makes and obtuse angle to the mat / Ring;
        5. on the buttocks or the waist – in such a position when the contestant touches the mat / Ring with one (or two) buttock or with his small of the back (waist);
        6. on the shoulder – in such a position when the contestant touches the mat / Ring with his shoulder joint or a shoulder pressed to his body;
        7. on his knees (a knee) – in such a position when the contestant touches the mat / Ring with his knees (or a knee) and may sit on his calves without touching the surface of the mat / Ring with his buttocks;
        8. on the hands (a hand) – in such a position when the contestant touches the surface of the mat / Ring with his hands or the forearms (a forearm).

        Standing fight – both contestants are in "Standing" position.
        Ground fight – one or both contestants are in "Ground position".
      2. Throws
        1. A throw is such a contestant's action with the grip that makes his opponent lose the balance and fall down on the mat / Ring touching it with any part of the body except his feet, that is finds himself in one of the "Ground" positions. Counter throw is a throw when a defensive player responding to the opponent's attack seizes the initiative and applies the throw himself changing the character or the direction of the attacker's falling down.
        2. Only the throws that are applied by the contestant from standing (before the opponent's falling down) shall be scored. It is considered that the throw is applied by the attacker from standing position without falling down if during the throw (from its start to the very end) he keeps his "Standing" position. The throw is considered to be applied with the attacker's falling down when applying the throw he switches to one of the "Ground" positions or leans on his lying opponent to keep his balance. Any turns over as well as the throws applied by the contestant who is in "Ground" position are not evaluated.
        3. Depending on the attacker's initial positions the following throws are distinguished:
        4. throws of the opponent who is in standing position; of the same value are the throws when the attacker in the course of the throw shifts the opponent who is in one of "Ground" positions to Standing one or completely lifts him off the mat / Ring above his own waist and turns him over horizontal axis while throwing;
        5. throws of the opponent who is on his knees or hands with his turning over horizontal axis; of the same value are the throws of the opponent who is in one of the "Ground" positions with his complete lift off the mat / Ring but lower than waist line and turning him over horizontal axis. The opponent's lift off and dropping him to the same position without turning him over is not scored. In any case the throws ending with the opponent's falling down on his hands are not evaluated.
      3. Painful Holds (Arm locks and Leg locks)
        1. A painful hold is considered when the opponent's arm or leg is locked in Ground position , standing position and it makes possible to apply the following actions: bend over (Lever), twisting a joint (Knot), pinching the tendons or the muscles (pinch) thus forcing the opponent to give up. The start of the painful hold is considered after the attacker grips the opponent's extremities at a certain place to make him feel the pain or overcome his defensive hold 60 sec. is given for these actions.
        2. It is allowed to start the application of the painful hold when the defensive contestant is in "Ground" position; the attacker may stay in standing position.
        3. The application of a painful hold shall be stopped if the defensive player assumes the "Standing" position and lifts the attacker's body (shoulders) off the mat / Ring.
        4. The application of the painful hold on the leg shall be stopped as soon as the defensive fighter assumes the "Standing" position.
        5. Hold-down
          1. A hold-down is a hold by means of which the attacker during a certain period of time forces his opponent to lie down on the mat / Ring on his back and presses his body with his own body weight (or presses the opponent's arms clasped to his body).
          2. Counting out the time starts with the moment when the attacker presses his body (chest, side, back) to the opponent's body and fixes it in the position "on shoulder blades".
          3. The hold-down ends when the player who was under the hold-down switches to positions "on the chest", "on the stomach" or "on the buttocks" (but not "on the waist") when the angle between his shoulder blades and the mat / Ring is over 900, when he pushes the attacker up off his body or when the attacker switches to the painful hold.



Article 63
On The Floor
A player is considered "on the floor" if:
  1. If he touches the floor with a part of his body other than his feet following a blow or series of blows.
  2. If he hopelessly hangs on the ropes after a blow or a series of blows.
  3. If he finds himself outside the ropes, partly or completely, after a blow or a series of blows.
  4. If, after a violent blow, he has not fallen to the floor or into the ropes, but is in a state of semi- consciousness and, in the referee's opinion, not able to continue fighting.
  5. In the case of a KO, the referee must immediately start counting out the seconds. When a player is on the floor, his opponent must instantly go the neutral corner, shown by the referee. He will only continue the fight with his fallen opponent when the latter has risen, and when the referee has ordered the continuation of fighting. If the opponent does not go to the neutral corner following the referee's order, the referee will stop the count until that order is executed. The count will then be continued where it was left.
  6. When a player is on the floor, the referee will count from 1 to 10 with a second interval between each number, and will indicate each second with his fingers so that the fallen player knows how many seconds have already been counted. One second must pass from the moment the player falls down to the start of the count.
  7. When a player is on the floor due to a blow, the fight will not continue before the referee has counted to 8, even if the player is ready to continue the fight before that time. If the player doesn't raise his hands the referee will continue to count until "10", the round will be finished and a KO declared.
  8. If a player is on the floor at the end of a round, the referee will continue the count even if the bell rings. If the referee counts to 10, the player will be declared loser via KO.
  9. If a player is on the floor after having received a blow and the fight continues after the count out of
  10. 8 seconds, but the player falls back on the floor without receiving a new blow, the referee will resume the count, starting at 8.
  11. If both players fall at the same time, the count will continue on as long as one of them is still on the floor. If they both remain on the floor after 10 seconds, the bout will be stopped and decision given, considering the points granted before the KO. This will not be applied in HBIO-PRO bouts unless the third round is over. Otherwise a NO CONTEST will be declared between the two fighters. A player who does not resume the fight after the break or after a KO loses the fight.

Stepping out (exit) means :
Stepping outside the line, even with only one leg. Stepping on the line should not be considered as stepping out.
Not stepping out: if the fighter is pushed out by the other fighter, or he got outside the line as a result of a hit or kick.
The fact of stepping out is stated by the judge every time or decide about is on the basis of majority decision.
SPECIAL NOTE
  1. Warnings for leaving the area will be kept as a separate issue from Warnings for other offenses.
  2. When referee is giving warnings or a penalty (minus) point, he must stop the clock.



Article 64
Fight at the Edge of the Mat / Ring:
  1. "Off mat / Ring" position (beyond the edge of the mat / Ring) is considered to be if:
    1. in Standing fight one of the contestants steps off the mat / Ring with his foot;
    2. in Ground position one of the fighters is off the edge of the mat / Ring with the half of his body up to the waist line or shoulder blades and buttocks.
  2. In the bout the "off mat / Ring" position is defined by the referee and in case of a dispute – by the majority of the three officials.
  3. If the contestants find themselves in the "off mat / Ring" position, by the referee's whistle they shall return to the middle of the mat / Ring and resume the bout in Standing position. Without the referee's whistle a contestant shall not stop fighting at the edge of the mat / Ring and invite his opponent to the middle. The opponent has the right to apply a hold if there was no whistle.
  4. The throw (counter-throw) started on the mat / Ring is also evaluated if it ends off the mat / Ring in protection zone. The throw started in the "off mat / Ring" position is not scored.
  5. It is permitted to apply a hold-down or a painful hold started on the mat / Ring while one of the contestants contacts the central fighting zone of the mat / Ring.



Article 65
Stalling (Passivity)
Stalling is considered to be:
  1. intentional stepping off the mat / Ring in Standing position or crawling off in Ground position;
  2. no real attempts to apply holds in Standing position;
  3. imitation of attacks (false attack); to assume exclusively the defensive posture in Standing combat;
  4. stalling from the holds in Standing position;
  5. switching to Ground positions with no real attempts to apply a hold;
  6. Obvious pushing the opponent off the mat / Ring.